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Assassin's Creed Mirage is a action-adventure game developed by Ubisoft Bordeaux and published by Ubisoft. The game is the thirteenth major installment in the Assassin's Creed series and the successor to 's Assassin's Creed Valhalla. While its historical timeframe precedes that of Valhalla , its modern-day framing story succeeds Valhalla 's own. Set in 9th-century Baghdad during the Islamic Golden Age —in particular during the Anarchy at Samarra —the story follows Basim Ibn Ishaq a character first introduced in Valhalla , a street thief who joins the Hidden Ones to fight for peace and liberty, against the Order of the Ancients , [ b ] who desire peace through control.
The main narrative focuses on Basim's internal struggle between his duties as a Hidden One and his desire to uncover his mysterious past. Originally envisioned as an expansion for Valhalla , the game was reworked into a standalone title to expand its scope. The design philosophy behind Mirage —the first game to be developed primarily by Ubisoft Bordeaux, previously just a support studio—was to return to the series' roots by focusing on stealth, parkour, and assassinations over the role-playing elements featured heavily in recent installments.
As a result, the game is much smaller in scale than its predecessors and combines elements introduced in them with those found in earlier installments of the franchise. Upon release, the game received generally positive reviews from critics, who praised its world design, focus on stealth and return to form of the franchise, though some criticized the characters and the story's reliance on previous installments in the series. Mirage 's successor, Assassin's Creed Shadows , set in Japan during the Sengoku period and returning to the role-playing style of gameplay of previous installments, is set to be released in March Assassin's Creed Mirage is an action-adventure stealth game intended to be reminiscent of older Assassin's Creed titles, being more linear and story-focused and reducing the number of role-playing elements present in recent installments of the series.
Parkour, close-quarter combat, and stealth are core elements of the gameplay. For assassination missions, Mirage adopts the "Black Box" design previously seen in Assassin's Creed Unity and Assassin's Creed Syndicate , where players have to explore the environment to find different ways to reach and eliminate their targets.
The game is set principally in the city of Baghdad , which is divided into four districts—the Round City , Karkh , Abassiyah with its House of Wisdom , and Harbiyah—but also features several smaller towns like Anbar and Jarjaraya , located on the outskirts of the city. Baghdad is much smaller than the worlds of recent Assassin's Creed titles, being closer in size to Unity ' s and Revelations ' depictions of Paris and Constantinople , respectively.